My NSCC Journey - Fall 2025


My first semester taught me how to keep going even when things felt uncertain, and to celebrate progress as it happens!

Please explore my NSCC Game Design journey below, and also check out my personal game jam submissions in the sections ahead


Intro to Unity

Ball Shooter

A simple physics-based shooting game where players aim and fire balls at targets using Unity’s physics system


Ball Shooter Gameplay

Our first Unity project!



Light a Scene

An atmospheric environment focused entirely on lighting, color, and mood - the goal was to learn how lighting alone can change the emotional tone of a scene


Lighting Showcase

Walkthrough of lighting setup and atmospheric effects


Triggered Events

An interactive scene where the player movement activates events throughout using trigger zones, allowing objects, animations, and environmental changes to respond in real time


Triggered Volumes Demo

Demonstration of trigger zones and interactive events


Haunted Hospital Timelines Demo

A short horror game demo set in an abandoned hospital, focused on atmosphere, environmental storytelling, and cinematic scare moments using Unity Timelines and Triggers


Prefora Haunted Hospital Full Showcase

Full playthrough showcasing Timeline cutscenes, cameras, and atmospheric gameplay



Intro to Game Asset Development


Modeling a Room

A fully modeled interior room scene with furniture, props, and stylistic lighting all matching a reference drawing of a reference photo

Room Model Overview

Final render of my room

Room Drawing

Reference drawing of room used for modeling

Room Room Reference

Reference of room used for modeling



Terrobyte GameJam

Rot n' Reload

Game Jam Theme: You are the enemy / Undead

Development Time: 2 Days

Date: October 2025

Rot n’ Reload is a fast, reaction-based quick-draw duel game set in a decaying Western world where love, death, and revenge collide. You play as a gay zombie cowboy risen from the grave, clawed back into existence by the very lover who once left you buried. Now caught between longing and fury, you chase them across sun-bleached dust and ruined horizons, settling unfinished love with perfectly timed reloads and split-second gunfire. A game of heartbreak, resurrection, and the dangerous pull of the one who brought you back

My Roles:

Results:

1st PLACE!

winners

Rot N' Reload WIP

Gameplay WIP in Unity



Rot N' Reload Opening Animatic

Opening animation done by me for the game



Rot N' Reload Credits

Ending credits done by me for the game


Team Encryptids - 1st Place Win



Fall 2025 / Semester Reflection

Biggest Lesson Learned:

The biggest lesson I learned this semester is that growth takes time, and that the skill of learning to slow down, experiment, and not give up when things are not working right away for you is just as important as learning the tools themselves

Biggest Challenge Overcome:

Juggling multiple projects while learning to use new software at the same time was tough, but I got through it by learning very important new lessons in communication

Most Rewarding Moment:

Getting to watch my Unity projects slowly turn into real, playable scenes and the feeling of accomplishment with seeing how far they came by the end of the semester.

Skills Developed:



End of Semester