My first semester taught me how to keep going even when things felt uncertain, and to celebrate progress as it happens!
Please explore my NSCC Game Design journey below, and also check out my personal game jam submissions in the sections ahead
A simple physics-based shooting game where players aim and fire balls at targets using Unity’s physics system
Our first Unity project!
An atmospheric environment focused entirely on lighting, color, and mood - the goal was to learn how lighting alone can change the emotional tone of a scene
Walkthrough of lighting setup and atmospheric effects
An interactive scene where the player movement activates events throughout using trigger zones, allowing objects, animations, and environmental changes to respond in real time
Demonstration of trigger zones and interactive events
A short horror game demo set in an abandoned hospital, focused on atmosphere, environmental storytelling, and cinematic scare moments using Unity Timelines and Triggers
Full playthrough showcasing Timeline cutscenes, cameras, and atmospheric gameplay
A fully modeled interior room scene with furniture, props, and stylistic lighting all matching a reference drawing of a reference photo
Final render of my room
Reference drawing of room used for modeling
Reference of room used for modeling
Game Jam Theme: You are the enemy / Undead
Development Time: 2 Days
Date: October 2025
Rot n’ Reload is a fast, reaction-based quick-draw duel game set in a decaying Western world where love, death, and revenge collide. You play as a gay zombie cowboy risen from the grave, clawed back into existence by the very lover who once left you buried. Now caught between longing and fury, you chase them across sun-bleached dust and ruined horizons, settling unfinished love with perfectly timed reloads and split-second gunfire. A game of heartbreak, resurrection, and the dangerous pull of the one who brought you back
My Roles:
Results:
1st PLACE!
Gameplay WIP in Unity
Opening animation done by me for the game
Ending credits done by me for the game
The biggest lesson I learned this semester is that growth takes time, and that the skill of learning to slow down, experiment, and not give up when things are not working right away for you is just as important as learning the tools themselves
Juggling multiple projects while learning to use new software at the same time was tough, but I got through it by learning very important new lessons in communication
Getting to watch my Unity projects slowly turn into real, playable scenes and the feeling of accomplishment with seeing how far they came by the end of the semester.